Potions - This is it?

Started by Skystone, September 13, 2012, 10:55:02 PM

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Skystone

#15
As for getting someone else to drink it. It would probably either have to be a) Mix it with a food/drink item (beer, tea, pie, etc.) which has a 100% chance of working or b) Force feed (must be within one tile and has a 5-25% chance of working, I was also thinking that maybe if someone is tangled in incarcerous the percentage of working would be higher like 50-75%).

Maybe you could use both?

Like Ezekiel said we should probably make the offensive potions for putting into food/drinks since food and drinks don't have much of a use, other than I guess for fun.

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Lucifer

#16
Quote from: Lavitiz on September 22, 2012, 10:07:08 PM
@Lucifer, I think getting purchasable potions in the game would be the best first step. Since a creation system will take a while, I think planning and programming each potion to be purchasable would be the best option. After we've got a good set of potions in the game, then we could step up on a potions system and remove most if not all from shops.

I think there should be a max potion limit that you can have at once too. Including in the bank. Because we all knoooow Justin will buy thousands of them and then not have to make any if we ever got a creation system in place.

Potions for purchase at an NPC doesn't sound cool to me. The cool thing about potions is the uncertainty. With a proper potions system nobody would know how to make a potion at first until taught at a potions class or by fiddling around enough on their own. Potions shouldn't be sold at a shop unless it's a player ran one.

Potions if done correctly would really help bring something new to the economy. You'd have...

-People scavenging for ingredients to use for themselves or sell to potion makers.
-People creating potions based on their knowledge (which they wouldn't have to share with others) they could charge people to make them a more unknown potion.
-People buying those potions and that money going to other users.

With an NPC it's just whoever has the most money gets the goods and that money goes to the store never to be used again & the ministry. There's no uncertainty, no excitement. You just click shop & buy. 

This whole idea sounds like something HaH would do. They were known to put out updates like this without really thinking about it. If you're going to do potions, you gotta do it right.
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Skystone

I see your point, but I was thinking the potions for purchase could be like a sale for potions already brewed. So if someone introduced a good system for potions. We could just put in the system, and keep the purchase as a way for people who just like to get perfect potions for use quickly. While others that experiment will need ingredients, cauldron, whatever they need to make their potion, and they might not even succeed in making the right potion.

  • Basically, the Potions for Purchase system is just the "base" of potions, until an Experimental System comes out.

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Lavenblade

Lucifer, you can't make a potion creation system unless you have potions that are already made in the source, and preferable already tested and debugged.

With each update that /any/ developer releases, there is a good chance for bugs. If you fork out updates too fast, or add too much new content too fast or with little debugging, issues are bound to arise.

Releasing potions as they're programmed in my eyes is the better way to debug something rather than creating the potions, and putting them in a potions system.

Like you've said, TWC has tried to find a proper method for years. Why don't we slow down a bit, add plain potions as items and get them usable in game? The chances of getting a creation made available will greatly increase once we actually have potions in the game.

Maybe it's just me, but I wouldn't program a Potion Creation System unless I had potions that were programmed and tested already made.

I'm hoping I can get Rotem's support in this one. I'll send her here to see what her ideas are.

Lucifer

#19
Well you have my opinion. This isn't the way to start for potions. You need potions in the game to test them yes but that's the job of GMs and developers in a proper system. You either create a potions system properly or create a mimic of joke shop items.

People haven't been trying to find a proper method for years, people have been suggesting methods like this one for years. There have been few attempts at a real potions system.

You need to get a bigger grasp of what potions really is. Potions is ingredients, magic, heat, cooking, etc. It ties into herbology as well, the two come hand in hand.

I don't think Murrawhip would ever add this suggestion nor would I. Potions is something that should be done right or just not at all.
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Rotem

I partly agree with Lavitiz.
I wouldn't want to make a system to create potions unless I see how it even fits in the game.
Sure we can come up with a method to create a potion but I'll have little motivation to do it unless I see a purpose in it.
Personally, I still don't see myself using potions in daily TWC actions even if they were added.

I would say adding potions is a big subject and not just one thing, from what I understand, Lucifer just has a different starting point.

I sure as hell appreciate the effort put into suggestions, it's important to note that suggestions are not bad, they are after all just suggestions, people just come here to write down their ideas.
Even if the idea doesn't get added, it's not a big deal, it can inspires other ideas, it gets people thinking.

Quote from: Lucifer on September 23, 2012, 04:49:01 PM
or create a mimic of joke shop items.
I love joke shop items, please do think of more joke shop items, I'd love it if there are more of those.
I really really want more joke shop items, I just can't express enough how much I want more joke shop items, I hope it doesn't sound sarcastic because I don't mean it to sound that way.



Lavenblade

Quote from: Rotem on September 23, 2012, 05:13:41 PM
I sure as hell appreciate the effort put into suggestions, it's important to note that suggestions are not bad, they are after all just suggestions, people just come here to write down their ideas.
Even if the idea doesn't get added, it's not a big deal, it can inspires other ideas, it gets people thinking.

It's a good discussion, and even if they're not added as Rotem stated it gets people thinking. Not to mention all the collaboration does /not/ go to waste. It's all here and can be reviewed in the future too.

Murrawhip

Quote from: Rotem on September 23, 2012, 05:13:41 PM
I love joke shop items, please do think of more joke shop items, I'd love it if there are more of those.
I really really want more joke shop items, I just can't express enough how much I want more joke shop items, I hope it doesn't sound sarcastic because I don't mean it to sound that way.

I liked making joke items - I've just never really seen people use them all that much. :/

As far as potion suggestions go, this board is just a repository of ideas for me. Maybe I wouldn't add potions as a purchaseable item before a potion making system, but that doesn't mean that a bigass list of potion ideas wouldn't help for when someone finally comes up with a viable potionmaking system.

The stuff in this board is stuff I can go read at any time. Not much of it is useless.

Lucifer

I'd agree it doesn't hurt to have a list of potions and their effects as long as it's going towards a proper system for later. I might even still have my old ideas from 2 years back.

I'll take a look on my laptop. It'd be cool if we could give potions another real attempt.
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Lavenblade

Quote from: Lucifer on September 23, 2012, 08:24:15 PM
I'd agree it doesn't hurt to have a list of potions and their effects as long as it's going towards a proper system for later. I might even still have my old ideas from 2 years back.

I'll take a look on my laptop. It'd be cool if we could give potions another real attempt.

Even if the attempt fails, it was still a success. Each attempt is progress. Perhaps in due time.

I'm eager to see more input from other people too. Lucifer, let us know if you find your list of ideas.

Vsevolod

Let's do brewing system!
And we can interrupt others by using Bombarda or Reparo! It just seems there is no use for those spells. 

Eli DarkOrion

#26
why not go ahead and add herbology to it with out it you couldn't have that good of potion recipes
this is one of the items i was mainly dissapointed about when i found this game
i really wanted a potions system
with potions you need a way to make them such as sleep potions would usually need a mandrake
here is what i have so far:

(main ingredient) + (minor editors) = (potion)
i'll use this as an example:

Mandrake(sleep 5:00 min) + Dementor fabrics (2x time multiplier) = 10:00 min sleep potion

this also adds an incentive to fight instead of just sitting and reading all day.

Murrawhip

And what - you throw potions at people's mouths?

Eli DarkOrion

 As people had suggested before one of your modifiers could make it a splash potion with an AoE.
the link you sent me was a good one, now that i see it, it is superior to mine.I admit i was wrong I was just thinking of ways for potions systems to work.

Nickcreed

Hmm...i know this isn't the perfect solution, but it is a solution. Adding a hunger/thirst bar that has to be refilled every x minutes/hours and each food/drink item fills it up a certain way, requiring people to take a risk at eat food or drink drinks that may contain potions in them, added by some unsavory people. People would only be able to edit potions and food in their own inventory, but there could be a couple of spawns through out TWC, or if you don;t trust those and want to waste the money, a place to buy the food.