Enchantment - How It Works (Wiki)

Started by Skystone, March 08, 2015, 01:42:27 PM

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Skystone

This is going to be a kind of "how the enchantment works" wiki for Auror use only.

How this will work is by you guys replying how the enchantment system works and I will edit this post to give a more in-depth idea as to how enchanting works.

Enchantment - How It Works (Wiki):

*Warning if you do not follow the guide correctly you may lose items in the process*

Enchantments can enchant these specific types of items:
-Crystals
-Wearables (shoes, scarves, and wigs).
-Titles and Scrolls


To get started for a +1 enchanting:
-2 Artifacts
-4 Lucky crystals
-2 of the same items or 1 item and a soul crystal
-and 1 red and green or a magic crystal


You then go to the enchantment room. You place the artifacts on the red tiles and the 2 same items you want enchanted, on the blue. Then you go next to the circle and click on the four lucky crystals in your inventory and also the stat crystal (colored crystal). After that you just hit the circle and you get your +1.

To do a +2 enchanting:
-2 Artifacts
-12 Lucky crystals
-2 +1 of the items or the item desired and a soul crystal


You place the artifacts on the red tiles and the 2 +1 items you want enchanted, on the blue. You put the better +1 item (statwise) on the top blue tile. Then you go next to the circle and click on the twelve lucky crystals in your inventory. After that you just hit the circle and you get your +2.

To do a +3 enchanting:
-2 Artifacts
-16 Lucky crystals
-2 +2 of the items or the item desired and a soul crystal


You place the artifacts on the red tiles and the 2 +2 items you want enchanted, on the blue. You put the better +2 item (statwise) on the top blue tile. Then you go next to the circle and click on the sixteen lucky crystals in your inventory. After that you just hit the circle and you get your +3.

Facts about enchanting:
-As you go higher in +s you will require more lucky crystals otherwise the enchantment will fail.
-The Basilisk drops soul crystals which are incredibly valuable as they can reduce the cost of getting a +3 item really easily. It also drops other items at higher rates than other mobs.
-Luck crystals help reduce the chance of failure in an enchantment and can eliminate the risk.
-Red (Damage) and Green (Defense) crystals DO NOT stack as Luck Crystals do. They should only be used once during the very first enchant, there is no need to use them for +2 onwards.

-A magic crystal is basically combined red, green and luck crystals and therefore one of the best crystals to get.

Why we should enchant:
-Fully enchanted gear is equal to stats you gain from 120 levels.
-You can make coins, lamps, titles and stat bonus items via the enchanter.



Current:
Ravenclaw Graduate
DJ

Former:
Head Auror
Dragon
MagDeluxe Reporter
Charms Professor
COMC Professor



Rotem

#1
Below is the recipes for items you can make via enchanter, it's a copy paste from the code.

scroll
reqType = /obj/items/scroll
chance  = 40
prize   = list(/obj/items/wearable/title/Bookworm,
               /obj/items/wearable/title/Lumberjack)

teleport
reqType = /obj/items/artifact
chance  = 30
prize   = /obj/items/magic_stone/teleport

weather
reqType = /obj/items/crystal/soul
bonus   = 3
chance  = 60
prize   = list(/obj/items/weather/sun,
               /obj/items/weather/rain,
               /obj/items/weather/acid,
               /obj/items/weather/snow)

damage_lamp
reqType = /obj/items/crystal/damage
bonus   = 3
chance  = 50
prize   = /obj/items/lamps/damage_lamp

defense_lamp
reqType = /obj/items/crystal/defense
bonus   = 3
chance  = 50
prize   = /obj/items/lamps/defense_lamp

luck_lamps
reqType = /obj/items/crystal/luck
bonus   = 3
chance  = 60
prize   = list(/obj/items/lamps/double_gold_lamp,
               /obj/items/lamps/double_exp_lamp,
               /obj/items/lamps/double_drop_rate_lamp,
               /obj/items/crystal/strong_luck)

strong_luck_lamps
reqType = /obj/items/crystal/strong_luck
bonus   = 3
chance  = 50
prize   = list(/obj/items/lamps/triple_gold_lamp,
               /obj/items/lamps/triple_exp_lamp,
               /obj/items/lamps/triple_drop_rate_lamp)

summon
reqType = /obj/items/crystal/magic
bonus   = 3
chance  = 30
souls   = 1
prize   = /obj/items/magic_stone/summoning/random

deathcoin
reqType = /obj/items/crystal/magic
bonus   = 3
chance  = 30
souls   = 2
prize   = /obj/items/magic_stone/eye

memory
reqType = /obj/items/magic_stone/teleport
bonus   = 3
chance  = 20
souls   = 3
prize   = /obj/items/magic_stone/memory

memory_teleport
reqType = /obj/items/magic_stone/memory
bonus   = 3
chance  = 40
souls   = 2
prize   = /obj/items/magic_stone/teleport/memory

resurrection
reqType = /obj/items/magic_stone/summoning/resurrection
chance  = 40
prize   = /obj/items/wearable/resurrection_stone

chest
reqType = /obj/items/chest
bonus   = 3
chance  = 50
prize   = list(/obj/items/chest/basic_chest            = 15,
               /obj/items/chest/wizard_chest           = 15,
               /obj/items/chest/pentakill_chest        = 15,
   /obj/items/chest/prom_chest             = 10,
   /obj/items/chest/summer_chest           = 10,
   /obj/items/chest/winter_chest           = 10,
   /obj/items/chest/pet_chest              = 10,
   /obj/items/chest/blood_chest            = 8,
               /obj/items/chest/sunset_chest           = 4,
               /obj/items/chest/legendary_golden_chest = 1)

key
reqType = /obj/items/key
bonus   = 3
chance  = 50
prize   = list(/obj/items/key/basic_key            = 15,
               /obj/items/key/wizard_key           = 15,
               /obj/items/key/pentakill_key        = 15,
   /obj/items/key/prom_key             = 10,
   /obj/items/key/summer_key           = 10,
   /obj/items/key/winter_key           = 10,
   /obj/items/key/blood_key            = 8,
               /obj/items/key/sunset_key           = 4)

power_lamp
reqType = /obj/items/crystal/magic
bonus   = 3
chance  = 30
prize   = /obj/items/lamps/power_lamp

chaos_orb
reqType = /obj/items/wearable/orb/chaos
bonus   = 1
chance  = 60
prize   = /obj/items/wearable/orb/chaos/greater

peace_orb
reqType = /obj/items/wearable/orb/peace
bonus   = 2
chance  = 60
prize   = /obj/items/wearable/orb/peace/greater

magic_orb
reqType = /obj/items/wearable/orb/magic
bonus   = 3
chance  = 60
prize   = /obj/items/wearable/orb/magic/greater

colors
reqType = /obj/items/colors
chance  = 55
prize   = list(/obj/items/colors/red_stone    = 15,
               /obj/items/colors/green_stone  = 15,
               /obj/items/colors/blue_stone   = 15,
   /obj/items/colors/yellow_stone = 15,
   /obj/items/colors/purple_stone = 10,
   /obj/items/colors/pink_stone   = 10,
   /obj/items/colors/teal_stone   = 10,
               /obj/items/colors/orange_stone = 10)


Rotem