When a professor starts a class manually, have the spell being taught announced.

Started by Lucifer, March 01, 2015, 05:04:17 PM

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Lucifer

During automatic classes, the game announces which spell is being taught in the class. Why not do the same in manual classes?

Implementation: When the Teacher clicks "Host Class" a new prompt would come up asking them to type in the spell being taught. And bam it announces with the class.

Arguments for why it should be done:

• Saves you time. No need to move your pixelated character to class, wait 5-10 minutes before the spell being taught is announced, then have to interrupt and ask the professor to Sanct you if you don't want to stay.
• "BUT THE MYSTERY" I prefer convenience to mystery. Convenience is love.
• Yes, you can still earn spell points. I don't think that counters the benefits of the other arguments fully.
• It'd give students who already have the spell but want to earn House Points a few minutes to re-familiarize themselves with the spell, MP usage, etc to prepare to answer questions.
• It is already done in automatic classes (sure, there's no spell points earned there) but why not just be consistent to both?

This isn't a huge deal. Posting here to see if anyone else cares or if I'm just the anomaly.
Current
TWC DJ

Former
Hufflepuff Quidditch Cpt (2008)
Hufflepuff Prefect (2008)
Transfiguration Professor (2008)
Administrator (2009)
Dueling Instructor (2009)
COMC Professor (2009)
Charms Professor (2009)
Head Auror (2011)
Head Deatheater (2011)
Game Owner (2013)
Head DJ (2014
)

Rotem

Beats the purpose of having manual classes.

The idea is that a teacher has complete control of what their class is, if manual classes are same as auto classes there's no point having manual classes. What I want is for manual classes to become the same as events, they shouldn't be about spells, it isn't some lecture you AFK in.

If a teacher wants to announce what spell they teach, they can do so in announce or OOC, they already say "class starts in 5 minutes" and a bunch of other stuff. Basically the pro of a human held class is that it's controlled by a human who can do whatever he pleases unbound and unlimited by a preprogrammed system. There's no purpose adding more automation to manual classes when fully automated classes exist, it just beats the purpose of it.

I feel this suggestion comes up because GMs are holding onto their ways but we can't really blame them since it's still too early to see results. Last week I took the first step and unscheduled 1 of their 3 classes and told them that instead of a class I want them to host an event and I encouraged them to use the NPC teacher, let's say you learn Depulso from auto class, do an event involving depulso!

This is my view on it, you're not an anomaly it's just that manual classes currently are.

Lucifer

If classes do change from being something you just sit there and wait for the spell into a more engaging event (with prizes maybe?) I can attest that it would definitely help with the AFKness.

And calling on players to answer questions isn't engaging. I reallly don't like it when certain professors do that. *COUGH* CHRIS!!! *COUGH*

Some people just like to be quiet... and semi AFK. Maybe if the class itself was more exciting people would be willing to engage themselves without being asked, y'know?
Current
TWC DJ

Former
Hufflepuff Quidditch Cpt (2008)
Hufflepuff Prefect (2008)
Transfiguration Professor (2008)
Administrator (2009)
Dueling Instructor (2009)
COMC Professor (2009)
Charms Professor (2009)
Head Auror (2011)
Head Deatheater (2011)
Game Owner (2013)
Head DJ (2014
)