Kills and Deaths PVP and PVE

Started by Rotem, May 05, 2013, 11:09:31 AM

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Rotem


Currently, there's 2 stats visible to players, player kills and total deaths.

I'd like to be able to keep track of how many players I killed and how many times I died by a player.

I'd also like to know monster kills/deaths.

Perhaps even duel win/loses.

There could be an NPC somewhere that tells you how much monster kills/deaths you have while Sense() will say player kills/deaths.

Skystone

Don't see anything wrong with this +1

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Rotem

Why do we have Sense to begin with? It already shows global deaths and player kills.

I'd like to get statistics about how I actually perform in pvp or how much monsters I've killed.

The monsters part is pretty old, we've used to stat train with monsters and so we also competed who killed more monsters.


I want to be a better fighter, so I'd try getting better kill death ratio.
While, any monster events where Bassy just runs around and kills people? It kind of fucks things up for people who try to /not gain deaths/ and I'm not the only one.

Deaths and kills are already shown via Sense so here's another question: Why not.

Linshon

Quote from: Rotem on May 10, 2013, 12:53:23 AM
Why do we have Sense to begin with? It already shows global deaths and player kills.

I'd like to get statistics about how I actually perform in pvp or how much monsters I've killed.

The monsters part is pretty old, we've used to stat train with monsters and so we also competed who killed more monsters.


I want to be a better fighter, so I'd try getting better kill death ratio.
While, any monster events where Bassy just runs around and kills people? It kind of fucks things up for people who try to /not gain deaths/ and I'm not the only one.

Deaths and kills are already shown via Sense so here's another question: Why not.

Why not: More work when there are things that could be more valuable to work on, even some very low priority stuff.

I get wanting to see your Player Kills and Deaths, thats fine. But there is no way people competed about who killed more monsters considering to what masses they were killed, the randomness of the statpoints, and no way of tracking it.