clothing/robe with stat effects.

Started by Joshyyy, April 25, 2013, 08:28:13 AM

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Joshyyy

not sure how hard this would be for the techno wizz's to come up with but i think its a pretty cool idea.

clothing or robes/hats/shoes/gloves/accessories with stat boosts?

for example:- 

low level/low rarity - Magic gloves (+50MP)
                               - Magic shoes (+50MP)            Using these all together grants another plus 100MP or something?
                               - Magic amulet (+50MP) 
                               - Magic hat (+50MP)


Medium level/medium rarity - amulet of vitality (+100HP)
                                            etc. etc.

High level/ high rarity - Chaos gloves (+200Damage)
                                      etc. etc.

you could mix and match to get some cool stat gains? how hard would it be to icon gloves .. just a little splodge of colour or something?

meh i don't know - opinions would be cool!!

Lavenblade

I've always liked the idea of character customization.

If Murra and Justin were to make a new base, or have some other method of clothes/customization in-game, I think it would be a really cool idea to have items that give SMALL gains. Stuff that will make you have a slight advantage, but nothing that's game breaking.

The rare items that are SUPER SUPER hard to have dropped from a monster(Or won in an event. Whichever), would only give a minute non-game breaking stat boost. Of course, these items would be so rare players would sell for millions to another player. For only a minute edge in-game.

Eli DarkOrion

this idea could also lead to forms of magical armor or robes

Severus

Bumping this, because this is actually a cool idea. I'm not just saying this because it's Joshy's idea - if anything it's suprising because most what he says is horse shit anyway.

But item mods for clan members would actually be really cool - both for Auror and DE alike. Furthermore, it alters the competition rate in that your money and what you work for is a factor of your strength rather than just your composure to sit and read a book for 500 levels.

Does anybody have any realistic ways that this idea could be systematic within TWC?

- How to earn them?
- Cost?
- Actual stat effects?
- Icons?

Let's do this.

Joshyyy

most what i say is horse shit, fair.


Murrawhip, any views on this idea?

Linshon

I just want to comment about the DE/Auror item suggestion you mentioned Sev, I don't think that it would be great. Clans are usually filled with more of the good fighter type of players and by giving these player special items, from my understanding items that increase their power even more, makes that player skill to power gap even wider and gives the players who are already great fighters a larger advantage over other players who might not be as good. Things like stat points being removed were things done to remove the power gap between players as it was in the old system where someone could farm silverblood for close to forever, get to level 2000 and be to a point unkillable by other players, I think the stat/clothing/rarity system suggested here, particular that involving aurors and DE reverses some of that effort.

With that being said however, I want to point out that I think this idea does have some potential and that it isn't a bad idea, rather that in the format and way the idea is formed around making strong players stronger and just kind of fluff for weaker players (100 MP for new players meanwhile players who play every day get 2k damage bonus for rare items? Srs?) is something that we should avoid.