Aurors/Death Eaters - Clans!

Started by Joshy, August 12, 2012, 04:00:47 PM

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Joshy

i hardly see Auror/Death eater fights anymore, this could be because i'm not on at the right time or it could be because i'm shit etc.

i think ehelk (something like that) posted a suggestion about boss NPC's (go to the thread, check it out) and said something about a team that you could get together and fight a boss NPC. this sounds wonderful and i think it would give people something to do with the hope of getting some nice items, also as a social thing to do. why not let people band together and have their own team chat ingame? i'm no programmer but if 5 players wanted to get together and make a 'clan/team' and they wanted it more official, would it be hard to put in some sort of team chat or team tab for them to chat via, or with various commands that let you do things in the team/clan.

Would be cool if this could happen, you pay say 20m to start up a team which is non refundable - this gives people something to work towards and if its their money that they're putting in then they will take it seriously. maybe in the future you could get your own coloured robes etc - THIS IS A SPITBALL POST.

Lavenblade

I think the ability to create "Groups" would be cool. I wouldn't call them clans as they wouldn't have all the spoofy jazz the current clans have.

I think a player should be allowed to "register" a group at the bank or something for a fee. Which they're then allowed to create a group name(HTML allowed for clan chat?), and gain access to Group management verbs that allow for hiring, firing, setting rank names, and assigning ranks. Perhaps a group Vault/Bank that the leader could set permissions for access. Weather it be on set on a member by member basis or by a rank by rank basis, I do not know.

Random ideas~

Severus

#2
Quote from: Lavitiz on August 13, 2012, 02:23:48 AMI think a player should be allowed to "register" a group at the bank or something for a fee.

Love this idea. However, perhaps just a 'fee' may lead to a ridiculous amount of registered groups. There could be something other than a fee, as well as a 28 day loyalty to a group without permission to join another 'group'. 'Groups' should not be related to 'Clans' - for example, it should not be the case that if someone's in Group A it disables them from lawfully being in Clan B - of course, certain Clans may not want their members to be in specific Groups.

Though, it should be said, in order for this to work, it should be kept in mind that Clans should probably be superior to Groups in terms of control, verbs and features.

In addition to a fee, perhaps a group requires at least 3 members to spawn the group. Fees could be expensive, so 10,000,000 or 20,000,000 gold for example. In the future, if there are more elements added to the game, perhaps each group can only be added if they specialize in a specific area of TWC - selling items, security, potion making, gold adviser, new player support, personal trainers, vault cleaners, rare item traders, historians, iconners, programmers, Daily Prophet writers, Suggestions Team, monster info - the list goes on.

Perhaps a group's capacity can be paid for - in order for another member to be added, a capacity fee has to be paid to allow more room for registering.

I'm unsure about a 'group channel'. I think this would follow too similarly to clans which is something Murrawhip is likely to not want. Is there any alternative ways to communicate with all the group without a channel?

Verbs for hiring/firing could be cool. Would this mean an entire Group Administration on your Mailbox in Browser or would you just have a new tab named with "Your Group" that allows you to hire/fire/leave?

Ranks I'm not too sure on either - perhaps there could be a Head rank, a Deputy Head rank, then just a 'member' rank instead of having a bunch of ranks which make things similar to clans. This also reduces the effort in having to delegate more verbs to members for 'edit permissions'. Remember, Clans must be superior to Groups.

You can just use the existing Vault system of allowing others in to your vault to have some kind of meeting/chill area for your 'group'. This will obviously be an improved aspect of 'grouping' if/when the ability to expand and customize vaults is made.

Linking to 'Ehleks idea' perhaps the groups could gain money, experience or another reward for completing tasks - for example, if the Group took down a Boss NPC. Other tasks which fit all interests and 'professions' (as mentioned earlier) which can be challenges for Groups. If there was a point system for Groups, e.g.; 1 point for an easy task/quest, 5 points for a more difficult task/quest, then perhaps there could be a leaderboard for which group ranks highest. Item rewards for certain tasks could be manually given by an Admin - the item could relate or aid the group in their profession/specialty.

I'm unsure about Robes also. Robes obviously need to be iconned. Furthermore, you don't want every member online running around with completely random robes on as it ruins the objective of the game. If there were robes, they would need to be well earned - really, really well earned. For example, if the 'leaderboard' idea went ahead, the leading group of the leaderboard at the end of each month or at the end of every 3 months (like OWLs) will be given the opportunity to have robes - the icons of the robes however will be the sole responsibility of the group leader. This therefore encourages competition between groups - it gives new players something to aspire to and train towards if they do not want to be a DE/Auror. Also, for existing members who already have clans, are active and clanless or just clanless but experienced and sit around in the hall and library doing nothing, it gives them something to do apart from their clan activities and encourages them to stay online - I think we can all agree that when everybody is active it is fun.

The thing I like about the 'group' idea is that it opens up avenues for more elements to be added to TWC. I've already mentioned Potion Making - I do have a thread on Potion Making but it flopped, if someone has a better idea for Potions then create a structured idea on the Suggestions Board. Also, I mentioned things such as new player helpers - which obviously gives new players motivation to stay and continue. Personal Trainers for experienced duelists who can mentor another player to pass knowledge in dueling and how to train effectively. Furthermore, I mentioned Daily Prophet Writers - we could have a selection of DP writers and actually have some cool stuff to write about in the DP instead of just pure info - an exciting story to read every once in a while wouldn't hurt. With the DP thing I don't want to venture too much in to RP, but a little play on imagination would probably be fitting.

I look forward to your response,

Sev

Markus

Quote from: Severus on August 13, 2012, 08:49:35 AM

In addition to a fee, perhaps a group requires at least 3 members to spawn the group. Fees could be expensive, so 10,000,000 or 20,000,000 gold for example.

Perhaps a group's capacity can be paid for - in order for another member to be added, a capacity fee has to be paid to allow more room for registering.

I'm unsure about a 'group channel'. I think this would follow too similarly to clans which is something Murrawhip is likely to not want. Is there any alternative ways to communicate with all the group without a channel?

You can just use the existing Vault system of allowing others in to your vault to have some kind of meeting/chill area for your 'group'. This will obviously be an improved aspect of 'grouping' if/when the ability to expand and customize vaults is made.


I love the idea of having to pay a big fee for a group, with at least 3 members to start it. I would like to add though, that I think that a new member has to be payed for. This is like Sevs 'pay for cap' part, but different because it's non refundable, and you have to do it with every member, as well as abide to the groups cap. Not to mention there should be like a monthly due from the leader to the bank of a certain amount to keep the group going. It shouldn't be free after you pay for it ya know ;)

GROUP CHANNEL : Why not use those coins that Hermione made in OOTP? Each coin has it's own ID code, and I say ID code because we don't know how many groups will be made. This coin can be an item. You get it once you enter the clan, and is deleted if you quit or the group is disbanded, and it can't be dropped.

As for Sev's idea for a meeting place, I have one word about it : Duuuurrrrr. That's so simple, it's BRILLIANT! Those have been mentioned on the forums AND on the game that those can be meeting places.


Permanent Slytherin
Awesome Slytherwin
Will do eviwl thingz for food.

Severus

Yeah, a monthly fee sounds good - the fee would obviously depend on how many members you have. Non refundable also sounds good.

Group Channel would be up to Murrawhip - if we can have it, then great, but if not, then we'll find an alternative. I.D. coins... hmm, I don't know. Perhaps (again need an iconner) there can be coins which act as scrolls but can be strictly seen by permitted keys. That's a way to communicate.

Yes, the vault thing is good - just awaiting the customize/expand update.

Looks like the group thing is coming together - it's a good idea.

Lavenblade

@Markus - I was thinking the same thing. Communication Coins that cannot be dropped. When fired or if you were to leave the coin would be deleted from your inventory and the communication access would be blocked from that previous group.

@Sev - Pixeling a communication coin probably won't be all that hard. I'm not a pixel artist, but I'm sure even I could come up with something Justin would approve of.

Perhaps instead of paying for addition group features(More member slots, group options, etc, etc.), perhaps there could be a group level feature. Each member of a group could gain GExp(Group EXP) and level their guild. Which would gain them GSPs Group Skill Points upon each level which could be further spent on improving the group. Member slots, a guild bank, communication coins(Could be a group unlock-able feature).

This would also add more services for higher amoungst us players. Group leveling for a Price.

As soon as we start figuring all of this out, someone should make a reply in this thread with what we've all decided on. Then that can be edited upon ad the discussion continues. Preferably someone who'll be around watching this thread. Perhaps you, Sev?

Something similar to:


Grouping Features

+Group Creation at Bank for a Fee
+Group Experience gained when killing Monsters



Severus

Okay, I've spoken to Markus in-game as well as Joshy and I'll write out the full idea in a new thread called "Group Idea Submission"

Lavenblade

Quote from: Severus on August 13, 2012, 03:42:36 PM
Okay, I've spoken to Markus in-game as well as Joshy and I'll write out the full idea in a new thread called "Group Idea Submission"

Be aware that it won't even be considered if it's too much like clans, and doesn't offer anything unique worth adding.

Something like this will be harder to get Murra to add considering it makes Aurors vs Death Eaters less "special" because there are other clan-like methods of joining a group.