few suggestions - spit balling.

Started by Joshy, August 07, 2012, 06:39:08 PM

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Joshy

first off - bigger vaults for a fee, i suppose this would be the smiplest one, i don't know about the whole coding side as i'm a virgin to that shit - just sell off more land and have bigger vaults, maybe put doors in, pay extra for locked doors etc i don't know.

wands, gloves, capes etc - i'd love to see items that made a difference to more than just the view of a character, for example dragonskin gloves that reduce the damage taken from a spell by 10% or something, or a certain spell or a monsters attack. an enchanted cape - 10% of a spell also, can be combined with gloves to give 20% blah blah. Wands that also make a difference, 10% more damage to a certain spell depending on the wand, could be like a ruby wand which makes your inflamari 10% stronger, and maybe a diamond wand that makes your glacius stronger.

Skills? - this would obviously be massive to code a whole new bunch of skills, but its just a thought - maybe enchanting where you could make an item have a new characteristic or something?


anyway, just a couple of ideas, would love feedback and people to better them!


Lavenblade

Quote from: Joshy on August 07, 2012, 06:39:08 PM
first off - bigger vaults for a fee, i suppose this would be the smiplest one, i don't know about the whole coding side as i'm a virgin to that shit - just sell off more land and have bigger vaults, maybe put doors in, pay extra for locked doors etc i don't know.

wands, gloves, capes etc - i'd love to see items that made a difference to more than just the view of a character, for example dragonskin gloves that reduce the damage taken from a spell by 10% or something, or a certain spell or a monsters attack. an enchanted cape - 10% of a spell also, can be combined with gloves to give 20% blah blah. Wands that also make a difference, 10% more damage to a certain spell depending on the wand, could be like a ruby wand which makes your inflamari 10% stronger, and maybe a diamond wand that makes your glacius stronger.

Skills? - this would obviously be massive to code a whole new bunch of skills, but its just a thought - maybe enchanting where you could make an item have a new characteristic or something?


anyway, just a couple of ideas, would love feedback and people to better them!

Defiantly needs more info. What item(s). What exactly do they do? Plan it all out so it's not so generalized.

However I think that to even things out, you should takes something away in order to grant a bonus.

For example. An item that makes you resistant to fire spells. Let's say. +20% resistance. Meaning 20% less damage from fire spells. Would make you suffer +20% more damage from water spells. Ooor. Magic Attack -10%. That way you can't become god like, and people like Rotem can be beaten easier. If Rotems main spell is glacius, you could gear up and go full water/ice reduction gear, but be vulnerable to fire, or something. Making you last longer against Rotem, thus giving you a better chance at survival.

However this is all to generalized and fresh for anyone to plan anything.

@Murra, how hard would it be to code in defensive multipliers and attack multipliers based on percent values and numeral values?

Joshy

i was going for a general approach, but the 20% ideas weaknesses and strengths seem cool.

i'm not coder so i don't know whats possible, i'll leave it to the pro's, just thought it sounded cool in my head!

pie the bling off and make a few amulets, amulet of health, grants the wearer 10% more health? or 1000 more health so its the same for everyone. could have loads of amulets, thats why some skills could come in, enchanting could give you a whole new skill tree for people to become interested in - what it would have in it i don't know, as i say i'll leave it to the whizzzzzzzz's. Ta!

Odd Future

I think adding capes in general is cool.
Ex Trans Professor
Former Strange Past
Current Weird Present
The Future appears Odd

Severus

#4
Meh, this is the reason the suggestion board pisses me off a lot and also the reason that the majority of suggestions/ideas are just sidelined.

Nobody works together.

Joshy's put forward an idea. It is now the turn of somebody else who has interest to swoop and make the next move - to collaborate. The idea is then vastly improved with 2 minds behind it and the beginning of some structure.

A third party then has the option of coming in and improving it furthermore, adding some detail and specifications to the idea to give it more foundation so that it looks possible to function in TWC.

Then, the original poster(s) can toss back and forth their mild opinions on the progress of the idea. The likelihood in this case is that Joshy will go with anything that sounds similar to his idea, is of the same concept and has any kind of detailed information.

The final comment should be Murrawhip explaining whether it's able to be coded in and what alterations need to be made (a compromise) in order for some of the concept of the idea to go ahead and become a 'thing' instead of just text on a forum board.

Clearly, it's not going to help by firing 38272 questions at the guy who submitted the idea about "Who? What? When? Why?" - he's just 'spit balling'. He's offering your opinions and your chance to contribute - it's self explanatory that he does not yet know the full potential of the idea or if it has any.

Now that you've read my essay, I do not want replies or cop-outs. Do not just quote parts of the essay and reply to them with reasoning or again, 'cop-outs'. Instead, someone with interest initiate phase 2 and 3 - let's get this idea moving and sorted.

Your move, TWC.

Markus



Permanent Slytherin
Awesome Slytherwin
Will do eviwl thingz for food.

Rotem

Quote from: Severus on August 09, 2012, 06:34:47 PM
Meh, this is the reason the suggestion board pisses me off a lot and also the reason that the majority of suggestions/ideas are just sidelined.

Nobody works together.

I'm kinda confused, are you pissed off at Lavitiz' questions or are you pissed off hardly anyone replies?
When I was reading it, I wasn't sure what exactly irritated you in this post.

Lavitiz' intentions were to ask questions and tease TWC's population to think and get more details out.
I think he shouldn't have quoted Joshy, it isn't really directed AT Joshy but at anyone who can actually think and add more.

Questions are a useful tool to develop and add more information, to get more details into any idea that someone brings up, I would think that Lavitiz is actually helping Joshy's suggestion.

But that's me, everyone can see things differently, I might be missing something due to the language barrier.

As for the lack of replies, I can't be mad at anyone.
Some people don't care enough, others don't have anything useful to add.

What I would want is the people that are too afraid of suggesting and adding their opinions to come forth and try.
I like people who try to suggestion thing, thumbs up@Joshy, more people should do it.

Suggestions often become debates, you bring up an idea, some people agree some don't, everyone voices their different opinions, I would say the important thing is that they actually try to think about it and reply.
When you refer to it as "working together", to me it sounds like you don't want there to be any disagreements but there are going to be some.

I am just unsure exactly what in this suggestion triggered your reply.

Severus

It was Lavitiz adding questions that made me trigger the reply, though it was his reply added on to many other replies from what I've seen that I feel are quite viscous towards the person who brought forward the idea.

I think to share your opinion and have the confidence to try bring something to TWC is a big thing. I feel the adding of layers of questions just demotivates somebody to progress the idea - they put the suggestion on the forums so others can add/alter to make it more realistic.

I do agree that questions aid development. However, if you think about it, a suggestion on these forums is a question - you are asking others opinions, you are asking for your idea to be reviewed, you are asking if it is possible, you are asking for your own personal want to become a part of the game. Thus, it makes no sense to simply answer a question with just another question. If answering with another question, it should carry some weight - for example, "Yes, we could add 20% to Item X which would enhance Skill Y and counteract the combination of Item and Skill  Z, what are your opinions? Alternatively, we could add 25% to Item A which reduces power from Item B by 15%?" instead of simply replying with "What does it do? How does it do it? Does it do this? Does that lead to this?" answering with more questions just shifts all responsibility on to another, it doesn't help, it's just frustrating and isolates the person who came up with the idea.

Working together is what should begin to happen and like in my previous post, a few simple stages of tossing back and forth opinion in a mature manner (solving problems and compromising disagreements) to slowly put together pieces then consulting Murrawhip is the best way to go about things.

The entire suggestions forum is filled with promising ideas that no one seems to have the ability to collaborate on - the majority are filled with someone's idea, then a reply of 282746 demotivating and weightless questions, then another reply of the exact same idea by somebody else but reworded with perhaps additional elements, which is then bombarded with questions, etc etc the cycle goes on.

The above is an explanation of what triggered my post and the correct solution - in my view, of course, though it does sound logical.


Rotem

As a developer, the questions Lavitiz brought up do pop in my head as well as many others, I do think Lavitiz could've brought a bit more information, not just questions.
I'm sure his intentions weren't all that bad, perhaps people should be softer when asking questions.

As for what's possible and what's not, that's really not something you should be concerned about, when you make a suggestion don't think about the coding side, that's really not for you.

And then, it's really important for everyone, always, even in life, to not get discouraged by simple doubt, in my opinion if someone gives you questions you don't just get discouraged, you try again and again until you get something good, whether your suggestion is good or bad, possible or not, it just doesn't matter.


As for my own input to this suggestion:

There could be items, gems, runes (I don't know what to call them THIS IS WHERE YOU ADD IN YOUR IDEAS)

You'll use those items to "enchant" (Enchanting? could be interesting) existing items such as cloth items or any other item that can have a purpose.

  - Hero Braces could be enchanted to give more teleporting energy (more than 3 uses before recharging)
Add more effects here

I suppose that since we're applying it to normal items, enchanting will also rename the item so people have some clue what the item does for example: Magical Shoes, "Magical" would hint it boosts MP or Magic.

At this point I'm asking myself and TWC, how would enchanting itself work? Do you just use a few verbs and be done with it? Nah that's boring, I can't currently think of anything, do help me come up with something.

Another question would be how do you get the enchanting items? Do you get it from monsters like SPs? Perhaps it could be mixed with Ehlek's idea and be dropped from "bosses" like Basilisk, perhaps you need to do some sort of ritual to make them.


Lavenblade

I'm away as most of you know, but I had to add some thoughts about this "enchanthing" thing. obviously it will take work, but Rotem had mentioned perhaps gaining the materials like you'd gain stat points.

What if enchanting ingrediants did drop rarely from monsters. I'd say at the same rate as stat points, and if one did dropped it would be a /random/ "essence" that could be used for enchanting. There would of course be a max enchant per item(which items would be enchantable is also a question). There would also have to be a limit of each item worn. For example. One scarf, one pair of shes, etc. To prevent wearing tons of enchanted items.

As I mentioned. A random essence would drop if the probability upon the kill was correct. Each essence is used for its own type of enchanting, and the more of that essence you use, the stronger than enchant. With it's limits of course.

An example. I kll an Archangel and it happens to drop an "Essence of Strength". You decide to enchant an item using whatever device(maybe a spell for each enchant? A spell for enchanting strength into items, etc etc). Lets give a random number of essences for each allowed usage. 10. if you used 1 essence of strength, it would give a bonus to strength of a random number. in this case 1-2. if you used 2 essesnes of strengths, it could be a random number of 2-3. At a max of 10 essesnce of strengths for a random bonus of 9-10. bonuses are given while the item is worn.

If you could enchant your wand and was disarmed, you'd lose whatever enchant you had until you drew your wand.

i like the spell idea for each stat enchant. more spells to learn, and players could offer enchant services for a price.

@Sev, I wasnt ever intending to act as a negative influence.
@Joshy, I hope i never came across as offensive. If so, I'm sorry.

So much for a short and breif reply. My fingers hurt. Talk people talk! This could be a month long discussion, but we can make it possible if we all keep this discussion going.

Joshy

in my head i can see me walking into a map, or a series of maps (sorry) and seeing some high level monsters that do some damage to me, i can see them taking some skill to defeat and to then drop an item sometimes.

like 1/80 is Sp's i would have it being 1/100 you get a gem. gems enchant (doesn't have to be a gem) and you can combine them with another item, different gems mean different enchantments. also there could be an enchantment skill which could give more effects etc.

i think its a pretty cool idea to have boss's almost - where it takes a team to take them down and then the person who got the most damage takes the item or it just pops up, either ways cool!