Single Player & Co-Op Content

Started by Jaykob, March 07, 2015, 03:28:21 AM

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Jaykob

I strongly feel that this game could use some quests for single player. I realize that book exp has been increased a lot, but it still takes a while to reach max level. That's a whole lot of time doing nothing. I know monsters give exp, but it's not worth killing them to level compared to the rate at which you gain exp from reading. This results in a boring leveling process. I believe the addition of more quests with good exp rates and rewards that will last up to and through the late game would solve this problem.

The next thing. TWC suffers from the same thing most other games on BYOND do. Lack of content. This doesn't purely have to be in the form of quests and pvp. I'd say most if not all MMO's have dungeons or instances. That would give players something to do at all times. Ideas for this would not be hard to come up with. You could have dungeons that were based off book events and some based off of monsters from the HP world.

Severus

All of this exists. You have Pixie Pitt, Forbidden Forest, Chamber of Secrets, Silverblood, The Desert and Enchantment Chambers. They all have different monsters with different dropping potential. You can also use these drops to Enchant or earn titles and so forth. Perhaps it's just a case of you exploring the map a little more.

Levelling was interesting but book levelling has been improved dramatically. What do you suggest? If you were to actually kill the highest level monsters at the same rate you read I'm sure you could level just as fast if not quicker.

Zachie

In this last update EXP from monsters was increased. It should be more beneficial to level off of monsters now.

Current: Deputy Headmaster
EX: Head TWC Radio DJ
Ex: GM/Admin Hybrid
Ex: Professor(GCOM, COMC, Off-Peak)
Ex: Head Auror

Jaykob

What about using spells to solve puzzles in dungeons? Granted, I haven't explored all of these areas, so I'm not claiming to know everything about the game, but it would add another aspect to game play.

Sponge

I like the idea of dungeons, I believe it would provide a cool aspect to the game. When I say dungeons, I don't just mean areas where you kill monsters. I am thinking of something that is more organized and would promote coop play. For example, you speak with the dungeon NPC and get to choose which dungeon to enter. After that, you can choose to invite party members to go through the dungeon with. Each dungeon has different rewards/drop rates. Maybe even make special dungeons with higher rewards that require some sort of ticket to enter, these dungeons would of course have greater rewards and whatnot. Just my two cents.

Sponge

Another note, a wave mode would be badass too.

Rotem

Sponge! I know this isn't related to the suggestion but I'd really like you to log in and check out the new competitive and our new forest.

Sponge

I have been really interested in trying it out! I always get on late due to my work schedule but I'm off Tuesday and Wednesday. I'll be sure to log in.