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Clan Freedom

Started by Brett Black, May 30, 2013, 05:31:03 AM

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Brett Black

Clans should be one of the main focuses on The Wizards' Chronicles. After all, this is a Harry Potter game.
Now, why should clans play such a big part in TWC?
- We start off this game as a first year student at Hogwarts. The school of witchcraft and wizardry.

What do we do as students in Hogwarts?

- Train to become stronger, duel each other, find people we like to be acquainted with, and learn new spells.

Why do we train, duel, find friends, or learn new spells?
- As we train, we progress in the many years that we attend Hogwarts. (1st year, 2nd year, 3rd, and so on.) At the end of our time at Hogwarts, we have nothing left to do but decide our future. We decide what we want to do, and who we want to be. Do we want to use our witchcraft and wizardry for good, or for evil? (Aurors being good & Deatheaters being evil.)

For those of you who do not know. The Aurors and Deatheaters are the main clans within the game. I think clans should have a lot more freedom/purpose than they do today.

How come clans should have more freedom than the students? Do you not think that it is a bit unfair to the students of Hogwarts?
- Please, spare me with the fairness argument. Most people work hard to get into a clan.
1.) They train for hours on books, and monsters.
2.) Take the time out of their life to practice dueling.
3.) Take the time to attend the classes provided by our excellent Professors.

Most players on the game don't have any "want" to be in a clan, how come they gain nothing?
- If they don't want to be in a clan, then so be it. That is their sacrifice. I am sure there can be things added into the game to make it worth while for them.

Some players aren't given the chance to be a member of a clan, what about them?

- That is not true. Clans may be secluded, and are home to the best of the best, but most players that whine about not having the chance to be in a clan simply do not work for it. You can't expect to be hired at level 113, with 15 spells, and barely any dueling skill.

Many members leave a clan for multiple reasons. This sets out a problem to get into the other clan for safety reasons.
- This may be true, but if we look back to suggestion Ian had made about clan privileges, we are able to set ranks/privileges to certain members of the clan. Trial runs can be executed with trial robes. [http://forum.wizardschronicles.com/index.php?topic=1808.0]

Not everyone can be perfect. Not everyone can have the time some people do. Not everyone can duel the way others can. What about people that have slight restrictions on what clans mainly look at?
- This suggestion is going to get into much detail. Clans shouldn't always just be about fighting. There are many ranks within the clans that can be added, along with an array of job opportunities to give students the chance of being in a clan.

Giving the clans more freedom, and more purpose is just what the people need. Let us start.


The DE are a group of wizards and witches who practice Dark Arts with reckless abandon and without regard to, or fear of wizarding law. They are a deadly, and elite force.

The Aurors are an elite unit of highly-trained, specialist officers of the Ministry of Magic. They are trained to investigate crimes related to the Dark Arts, and to apprehend, or detain dark wizards and witches. They are pretty much the authority of the wizarding world.

I think there should be a fine line between OOC (Out Of Character) and IGC (In Game Character) punishment.

The Deatheaters do not care about the law. So, in an in game perspective, I feel that staff admins should refrain from punishment towards DE to an extent. Below is a list of our well-known rules for The Wizards' Chronicles: 


-Do not do anything that may be considered spam, whether it be via the OOC channel, emote, say, certain spells, etc.
-No Multikeying.
-Do not abuse any bugs you may encounter. PM any GM (the people with colored names) - Include details of how to recreate the bug.
-Do not 'AFK train'. This is any training where you are not able to reply to a GM, or the automated AFK check. You are allowed to use macros, just ensure you'll be able to reply in time.
-Overly offensive comments, such those involving race, gender, sexual preference, etc, are not allowed.
-Do not block off areas of the school.
-No one is to have their clan robes on during a class/event.
-Do not advertise other games, servers, etc.
-Do not ask for classes. They will be held when they are held.
-No depulsoing/flippendoing/replacioing anyone from inside a no-kill-zone to a kill-zone. If they are inside leave them there!

Now, I don't mean it in the way that a DE can just go up to a student and start harassing them to no end, or to spam Depulso on someone 50 times, etc. It's okay for roleplay and some fake, offensive remarks that is expected of a DE... as long as they are not personal attacks or truly hurtful. We want to keep the cyber-bullying to an absolute minimum.

What about the staff? What will they do since they are not allowed to punish a DE?

- There are many people that are not hidden by a robe that need to be dealt with. Staff will still be needed for OOC elements. Those elements being AFK training, advertisement, extensive spam, unnecessary harassment, movements from a SZ to a KZ, etc.

The Aurors will be the new authority regarding in game elements. If a student is robed up as a DE, they could potentially do whatever they want without getting caught, seeing as how their identity is completely hidden. They could spam Depulso on a student, block off areas on the map, torture students, capture students, cause complete chaos, but it would all be to an extent so that fairness is provided. Aurors will be the authority regarding many of these actions.

It seems a bit unfair that Deatheaters can do whatever they want, and get away with it.
- Who says they are to get away with it? Sure... they may get away with a few things here and there, but that is what the Aurors are for. Aurors would be distributed a special set of skills to capture/detain the DE.

  • Ball of Light - An Auror can shoot out a ball of light which descends to the ground 3 tiles away from you. This casts an AoE type spell, blinding the DE of complete whiteness for 2 seconds. The AoE would be maybe 4 tiles all around and suck in the DE.
  • White Powder - If flung onto a DE, it tracks that DE for 3 minutes. The Auror can then track the DE and cast stupefy on them.

There will be two different locations for detained deatheaters.
-Azkaban
-Jail cell located in the basement of the Aurors HQ.

There will be three locations where Deatheaters can not be detained. Such as:
-Silverblood
-Dark Forest
-Shrieking Shack

I know many of you are wondering what these "special set of skills" would be. They can vary from clan spells to clan items. Clan spells can only be taught by the Head Auror, while clan items are bought from the clan store. (Spells can also be bought from the store) This gives value to clan points. (More than what value it has already, anyways)

What happens if a clan is not able to reach the set amount of points for that particular item?

- Well, there a numerous solutions. Gold has not much value in the game, so maybe a certain amount of gold can be converted into clan points. (Ex. 100,000 gold = 5 points)


Deatheaters will also be allocated special sets of skills in dark wizardry to flee from the scene of a crime, or to break out of a cell.

  • Death Orb - Deatheaters will be able to orb out of an area if no Aurors are in view.
  • Death Powder - Makes everyone in view go blind for 2 seconds.

How will deatheaters get caught in the first place?
- An Auror will cast an AoE (Area of Effect) spell that slows down everyone within the limited range (4 tiles) except yourself. An Auror must use a spell to capture the DE. That spell could be something similar to Depulso. The AoE spell will only last 2-3 seconds.



Like I said before... Clans should not be based entirely on fighting. There should be an array of job opportunities for people that do not excel in dueling.
Some of these "jobs" or "ranks" for Aurors could be:
Guard - These people can guard the cells and watch over detainees.
Treasurer - Someone who is responsible, and trusted to maintain a clan bank.
Janitor - Things are going to get messy. If a DE tries to escape a cell, they're going to have to break a door open, or bust down a wall. It is the Janitors job to repair all of these things for the next captive.
Receptionist - Azkaban will need a person to man the front desk. Buzzing people in/out. Logging who enters, etc.

Some "jobs" or "ranks" for Deatheaters could be: 
Treasurer - Someone who is responsible, and trusted to maintain a clan bank.
Rats - DE would have "rats". These are people who find entries/exits for Hogwarts, Azkaban, AHQ basement, etc.
Janitor - Things are going to get messy. If an Auror tries to escape a cell, they're going to have to break a door open, or bust down a wall. It is the Janitors job to repair all of these things for the next captive.

I have tried to make this as balanced as possible for both sides of the party. Obviously, there is still much to add. I just thought I would get the fundamentals of this suggestion down, so everyone can collaborate on the matter. I know a lot of you are excited for this, so please. Do not be afraid to criticize, suggest anything more. I will edit the post as we go along. There is so much more to be added to this post, so let's do this people!  8)

**Big help to Blaze, Ian, Kyo, Tide, Spitfire, Killa, and Death.
[http://forum.wizardschronicles.com/index.php?topic=1891.0] <-- Link to new clan spells.[/list][/list]

Vengeful Kyo

I must say I would definitely love to see this feature in the game and feel it would make clans more interesting as well as the perk of being a clan member also making/encouraging others to want to be an Auror. This helps pull away from the fact that clans seem to be all about fighting and rather give more meaning to them. I think this suggestion definitely would solve the whole, being intimidated to join a clan because it's mainly about dueling view.

Despite having many clansmen who follow them, each king is walking their own path.
~ Silver King

Spitfire

I like this idea from when I came to the discussion, it really does make more reasons to want to join a clan, plus there being different aspects to the clan than just fighting, makes it exciting, i'd love to see what others think of this, <3 u all kthx.~

Both ain't new but will do!

Sara

The idea of this is neat. Clans being different than just mainly being about dueling is something I think would be great for alot of people.

Severus

I love this idea, really do.

Markus

Quote from: Brett Black on May 30, 2013, 05:31:03 AM

Some "jobs" or "ranks" for Deatheaters could be: 
Treasurer - Someone who is responsible, and trusted to maintain a clan bank.
--->Rats - DE would have "rats". These are people who find entries/exits for Hogwarts, Azkaban, AHQ basement, etc.
--->Janitor - Things are going to get messy. If an Auror tries to escape a cell, they're going to have to break a door open, or bust down a wall. It is the Janitors job to repair all of these things for the next captive.

I'm a little confused about these two jobs for the DE. I don't get how they can find ways in. Perhaps elaborate more on how they could find ways. Maybe they have a special spell where they can dig into the wall(fixable with replacio that an Auror could cast to trap you in) that could allow you to dig through walls. It would have a cooldown so you wouldn't be digging tunnels like mad, and gives the chance of having someone find it and plug it up.

As for the janitor for the DE, I can't see why you would need one unless you had prisoners. I don't think I read something about DE having prisoners(maybe I didn't see it while reading). That's something I find interesting. Maybe take students prisoner, and then Aurors need to save them. Maybe figure something out with that.

Honestly, good ideas guys. Definitely would improve Clan involvement and activeness.


Permanent Slytherin
Awesome Slytherwin
Will do eviwl thingz for food.

Brett Black

Yeah, sorry about that, Markus. There were/are a lot of things I still want to add.
Both headquarters, for both clans, would have a basement. The basement would contain jail cells of some sort. I was looking at it from more of a event/roleplay perspective.
A DE would capture and torture a student in the basement. (kinky I know)
The DE would capture the student by luring them into a trap, or simply just by touching the person and orbing away.

staciab2010

I love these ideas. I know for myself personally, I feel a little useless on the game while not being in a clan. These ideas could open up a whole new game for players if they so choose. Kudos to all who contributed.
Aurora-
Ravenclaw
Level 750
Resident Badass and Cray Oreo
2012 TWC Idol Winner
;D

Rotem

#8
TWC is a fast paced game, your suggestion kind of does not fit, while Azkaban is cool and all, right now people constantly fight and die/kill quite a bit of times during a battle, "capturing" just ruins it in my opinion, death isn't really such a big deal and can happen rather quickly.
Considering Death is final and have almost no penalty, the whole point of capturing just seems boring, I like fighting, if someone slows me down and just depulsos me then I get teleported in a jail cell, I'd fucking rage.

I read this post about 23 times by now and I still do not understand what exactly is supposed to be added other than capturing DEs and some special new skills for clans.

Right now there is a fine line between TWC rules and RP rules when TWC rules must be followed by all.

RP is not all that developed because people choose to use a lot of OOC elements such as "X IS A DEATHEATER" on OOC, proofs aren't required, RP is just forgotten, I remember clearly that when I was HDE I was told constantly that deatheaters are supposed to be dicks and in this last month, I've heard a lot of bitching about it "Deatheaters are assholes" etc.

I think that achieving more fun elements other than fighting inside clans can be done by us players and nothing really needs to be added to the game by a developer:

  • We can start taking roleplay more seriously, deatheaters will have their identity hidden and try to keep it secret because if found out they are death eaters, they're eligible for banishment from Hogwarts. Of course this means people have to stop bug abusing to find death eater's IDs or falsely accuse people of being deatheaters without proofs, it has to be taken seriously or the roleplay is pointless, there must not be any OOC elements.
  • With the above, it gives a purpose for people going invisible and just spying on others to find secrets and gather proofs.
  • Clans could then conjure more duties for certain people even if they don't like fighting. Aurors for example could have a job where they help students, send them into a safe zone when there's a fight and make sure the weak is not harmed, they don't have to fight just lead students to safety. Another job would be propaganda but not this OOC shouting we currently have like "AURORS SUCK, GO HOME." more of using scrolls and RP for your agenda (Aurors could gather students and influence them, much like Severus did in his time, I thought Severus was being smart). Deatheaters could also RP by showing interest in young wizards and roleplaying with them. It doesn't have to be just fighting.
  • Vault system could be used to make a shared vault for the entire clan, if the clan leader uses an alt he can on his alt give people access to the vault, of course that alt must not be inside the clan or it breaks clan rules.
  • A clan could work together to make money and become a business, much like Death and Brett did only on a clan scale.

I think that Murrawhip and every other staff really have no power whether clans are interesting or not, the power to make clans interesting is in our hands, we, the players. I am sure that if we try to think of a way to make clans interesting we could.

If we team up right now and decide we're doing it and not just wait for someone else to do it for us, I think we can actually make clans fun.

Brett Black

You're right. I was completely wrong to suggest this with no intent of making the clans a better place without programming.
Let's all make clans more active in the first place. gogogo