Permoveo your pet?

Started by Skystone, May 19, 2016, 12:01:21 AM

Previous topic - Next topic

Skystone

I was thinking what if pets actually served a purpose other than just being used as a cosmetic.

PvP/PvE
My best idea was that we could permoveo our pets and use them to attack other players, however if the pet "dies" in this vulnerable state (since they're dense) we would have to pay a gold fee at the nurse/doctor/veterinarian.

Also perhaps, for more unique pets (bosses or higher level pets that do more damage) it would cost more.

Resource Gathering
If you don't like the attack the other player idea, it would be nice to have our pets at least retrieve ingredients or items that are out in the world and have them come back to us as soon as we get everything we need. For example, I send my pet off in the forbidden forest to get some aconites. I control the pet to collect all the aconites, and when I'm all done I un-permoveo my pet, and in x secs or mins it comes back to me without me having to do anything. In that time I can continue putting ingredients or whatnot to forward my experiments.

What do you guys think?

Current:
Ravenclaw Graduate
DJ

Former:
Head Auror
Dragon
MagDeluxe Reporter
Charms Professor
COMC Professor



Rotem

No, permoveo is not suited for this, you can't pile all actions in the world into one spell, it's also extremely evil to mind control your very loved pet.

PvP with pets is out of the question, not happening. Pve is accomplished by pets having the ability to give stat buffs, pets also have the ability to cast lumos for you. If you have any other creative abilities sure but pets aren't getting their own AI attack capabilities and pets aren't dying, there's not going to be a veterinarian because there's not going to be any sort of pet abuse. We're not mind controlling or getting our pets killed.

If and when I manage to kill off the thousands already collected herbs off people I might consider pets gathering, until then it seems pointless.