Problem with Current Rep System

Started by Skystone, January 13, 2016, 10:23:37 PM

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Skystone

So if a faction conquers both rep zones, we kinda have a system that is one sided.

Ex. If Peace faction conquers both zones, only Chaos will be able to farm rep.
Ex. If Chaos faction conquers both zones, only Peace will be able to farm rep.

What I suggest doing is unlocking another section of a map that will open up only to the faction with both zones closed. This will give them something to work for rather than possibly becoming inactive until one of the two zones opens up to them.

The map that's opened, could be something of big significance that a faction strives for. Conquering both zones should be an incentive for both factions in order for them to continuously be competitive with one another, and putting a little prize at the end would be nice. Even better would be if a specific guild captured both zones, and a specific prize was brought to that guild individually.

Sorry if my sentences don't make sense, kinda tired at this hour.

Current:
Ravenclaw Graduate
DJ

Former:
Head Auror
Dragon
MagDeluxe Reporter
Charms Professor
COMC Professor



Rotem

I sort of like the concept that if you farm x peace mobs you have to farm x chaos mobs in turn, it creates a balance and makes sure no one side gets ahead of the other.

This is something you were concerned about Skystone, in fact Sky, you were incredibly worried that everyone will go Chaos and noone will be Peace, turns out the opposite happened first.

Regardless, that is a bit of my fault, by inviting all the chaos-like people into my ab0sed guild they felt comfortable and didn't move out yet. Don't worry, I'll kick my kids out soon.

I do plan to open more rep controlled areas, we'll see if we need to add some area for both sides as we keep going. I am incredibly busy this week with real life work and my focus did shift to making potions so it won't be instant new areas within 2-3 days.

I believe we're still looking at a very new born system and it's so very hard to tell how things will go, bloodlust didn't even make their own guild yet (I sort of prevented it and delayed them).

To conclude, I have plans, I need time to work on them, I know everyone is overhyped but I really want to see how guilds develop first. We only really have 1 guild, 1 of them has 1 member and the third is ab0sed.

Rotem

Next update you receive 5% drop rate bonus per area your guild controls. There's already a way to easily implement doors that will only open to you if your guild controls the area, similar to how clan HQs work now.