Elder wand concept

Started by Rotem, July 25, 2016, 07:07:00 PM

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Rotem

This is an idea I just came up with, I'll split it up a bit.

For starters, all wands will no longer be equal, this is only felt once a wand levels up, instead of a solid scale of x3 per stats given a level, there'll be slight differences depending on wand rarity, Ollivander wand being weakest (at time of writing, I'm thinking about 30% weaker, nothing too drastic).

Now for Elder wand, once a week, a new automated event could be initiated, I'll be using the stone golem for it and the colored columns that noone paid too much attention to. The winner gets to have the elder wand, for a week. New week, reset, event can be started again.

I'll also throw the name of the elder wand owner over the exp scoreboard with a countdown. Goes without saying the elder wand will be moderately better than the rest but not too much.

Thoughts? Opinions? Suggestions?

P.S. Sadly I can't do anything with the other 2 items, invisibility cloak is way too common and with magic eyes I couldn't pull something similar for it and there's not much use for resurrection stone.

I also haven't figured out the graphics for it, the white wand is taken so I'll have to either be lazy and make it white or figure out something creative and special.

Apeiro

If the wand system is tweaked slightly, will leveled wands that are not from Ollivander's be tweaked appropriately or are they stuck with the same stats forever now?

Rotem

Each item has a quality and scale variables.

wands go from 0.1 to 3, quality, quality * 10 is basically the level. Right now every wand is using the default wand scale of 3, when I adjust the default scale for wand types to be 2.something or 3.something it'll adjust that type accordingly unless you're using a wand that has an edited scale but I've never released nor edited such a wand.

I'm looking at 0.3 to 0.6 total change between weakest to most powerful wand. (except elder ofc) I suppose that over 30 levels this might have some impact, I won't decide on final modifier percent before I actually calculate the stat difference. I wouldn't want it to be too drastic.

I'm thinking 3 level of wands anyway, Olivander, easily obtained, everything else (hard quests, holiday). This isn't really a core drastic change, just an added flavour.

Apeiro


Rotem

This is mostly done, I also up-ed the price of invisibility cloak to 60k

Next update will be pretty soon and include elder wand and golem event. There's a ton of unlogged changes already in TWC that will be included in changelog and then there's the item drop outline/glow that we also added for keys, we're looking to expand that to other items possibly.

The stone golem has his own drops, not just elder wand. Golem has 100% to drop an item, new title "Earthbender", 2 triple lamps and then 2 rare drops, vault key and basic wig chest. Might add something else later.

Apeiro

Maybe change the basic wig chest to pet chest? Vampire lord already drops the wig chest.

Rotem

and people actually manage to kill the vampire lord...?

Apeiro

Those who really want to, yes :D

Aaron titan

by the way, i was wondering about an idea... yes, 1 elder wand at a time totally makes sense and i was thinking that if my idea can be put into action, it may make the game more realistic. so here's what i was thinking: first, someone gets an elder wand from golem, then they'll have it for a week but they can increase the time they'll have the elder wand for by killing other players around their level, like one kill awards 3 or 6 extra hours... etc, and if they get killed by any other player, they'll lose the elder wand and their killer gets that wand. if the timer runs out, the elder wand could return to the golem, etc... i also had another idea: the time for the wand will be fixed, but once the time runs out, the wand won't return to golem, but stay with the one who had it, additionally, the one who posesses the elder wand after the timer can be killed by others regardless if they're in a safezone or not. plz tell if these ideas are good or not :)

Rotem

No, I want the wand reset, otherwise why kill golem?