Charging up spells?

Started by PrvMakedonec, February 14, 2016, 12:37:45 PM

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PrvMakedonec

So, I got this idea from the Harry Potter 1 and 2 ps2 games. You can charge up your spells in those games so....


Why not here?

For example, If you have Tremorio set to the 1 key, you can hold it down and let it build up power. I'm thinking that you'd have to obtain this ability from a certain book or do a certain quest that gives you it.

The guy hoping to learn every spell possible :)

Skystone

That sounds like it would cater to a new spell, yes. But only 1 new spell.

Current:
Ravenclaw Graduate
DJ

Former:
Head Auror
Dragon
MagDeluxe Reporter
Charms Professor
COMC Professor



Rotem

Because spells are already on maximum damage possible, adding any sort of build up will involve reducing HP and starting damage. Don't get me wrong, I like the idea, it's just that we have a damage to health ratio and this is 100% a nerf to damage. We also don't have any sorts of visuals to even balance that con so let's go over the cons vs pros







ProsCons
Nice ideaNo visuals made for it
Nerfs damage, destroys PVP, PVE balance
Changes the flow of fighting, people aren't used to it, they're used to spamming projectiles at all times
Sticky keys, I may bump to issues with keys because we're talking about mouse down and then up of one key while you do god knows what else with your keyboard, I'd also have to go around disabling certain actions while charging, this is a ton of effort

Skyrim is what made me like this idea ages ago but I don't quite think it's fit for TWC. It's like how in games that have swords you have normal attacks and heavy attacks but it just doesn't fit here right now.