Signature Spell/Specs

Started by Lord Xioshen, April 23, 2013, 03:01:54 PM

Previous topic - Next topic

Lord Xioshen

Totally random idea but who knows, might be good.

The idea is basically to mix and match peoples set up to give them an edge in battles be it HP, MP, or Damage. The specs are actually chosen by the players and can be switched at any time.

-----

HP Spec:

+30% HP (NOT Max HP) that would take effect when one is knocked out or uses episky.

Signature Spell is based on 30% of MAX HP

/////
The setup of this spec at lvl 500 would look something like this

HP: 6500+1950
MP: 3000
Sig. Spell Damage: 1950 (30% of HP)
Sig. Spell Cost: 15 MP
Sig. Spell Icon can be a choiice of whatever projectile spells we know.
\\\\\

-----

MP Spec:

+30% MP (NOT Max MP) that would take effect when one is knocked out or uses episky.

Signature Spell is based on 70% of the MAX MP

/////
The setup of this spec at lvl 500 would look something like this

HP: 6500
MP: 3000+900
Sig. Spell Damage: 2100 (70% of max MP)
Sig. Spell Cost: 10
Sig. Spell Icon can be a choiice of whatever projectile spells we know.
\\\\\

-----

Damage Spec:

Signature Spell is based on pure damage (100%).

/////
The setup of this spec at lvl 500 would look something like this

HP: 6500
MP: 3000
Damage: 2500
Sig. Spell Damage: 2500
Sig Spell Cost: 25 MP
Sig. Spell Icon can be a choiice of whatever projectile spells we know.
\\\\\


-----

Submit comments, twists, or ideas that may thrive from this please!

Lavenblade

What is the point of the damage spec if it does the same thing as any other spell based on damage, but uses more MP?