Last post by Rotem - January 07, 2019, 02:47:45 AM
There's a few ways to go about this.
1. Instead of gold, we add new currency for cosmetics and allow you to trade in wearables for that currency which you will then use to buy keys.
2. A key shop, we still use gold which isn't too bad, giving gold purpose is not so negative. However this shop will not be accessible and you'll have to find it similar to snowman dungeon.
The concern here is that some bosses may no longer be valid as their drops are now easily obtainable from a shop but I can argue those bosses are not used anyway and a new prize could later be added to them.
Not to mention by design all bosses have a higher drop rate of legionaries and crystals as well as the ability to drop higher tier crystals just because of their levels.
Last post by Rotem - December 23, 2018, 03:47:12 PM
I can make them work in vaults, I've managed it but that brings up a few questions beginning with, should I even do it.
The next question is, what should be enabled in student housing and not in vaults, totems and beds for example won't work in vaults.
Another question is whether I allow you to edit normal floors only or woodenfloors and grass as well found in luxuary and wizard vaults
There's benefits in this and it may be cool but at same time it's scary because it drives off players to isolation and one could argue vaults are there to be vaults not player houses and if this is enabled everyone would stop using student housing.
I remember playing an old version of TWC that had this effect so a few months ago so i added a dawn/sunset time to my fork of the source code. this new effect starts before and after night time to give the illusion that time is moving a bit realistically inside the game instead of jumping from day to night immediately